RunthenightKeeptherecord

LOCKIT

2

Verified matches

Queue, draft, play. The result verifies itself.

Sign in with Steam

02The problem

Who actually won?

A pug result that lives in a chat log isn’t a result — it’s a claim, and the loudest person wins it. Every scene has the same argument every night, and nobody has anything to point at.

LOCKIT points at something. Rosters and heroes are checked against Valve’s own lobby record, and the result is confirmed by both captains before it moves anyone’s rating. How a result is established.

LOCKIT RECORD · #98881053Rosters and heroes checked against Valve’s lobby recordLocked

Live now

all matches →

Nothing live right now. Matches appear here the moment a lobby opens — join the queue and the next one is yours.

Hubs

all hubs →

One hub, deliberately. Splitting a community across regions before it can fill one of them is how pug scenes die — a second opens when the first is reliably popping.

How a night works

Weopenthedoorsateight,drafttwelveintheroom,playitoutonValve'sownserversandtheresultverifiesitself.

  1. 01

    Queue

    Windows, not a dead 24/7 queue. Show up when your hub plays — everyone's there at once.

  2. 02

    Draft

    Twelve pop. Two captains snake-pick. The lobby appears with the party code already in it.

  3. 03

    Play

    On Valve servers, in a custom lobby. We can't touch the game — that's the point.

  4. 04

    Verified

    The match is found, the roster checked, stats and ratings land on their own. No screenshots.

Season01

The first record.

2Matches locked

10Get in

Run the record.

Doors are open at NA Central right now — 0 waiting.