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Verified matches
Queue, draft, play. The result verifies itself.
Sign in with Steam02The problem
A pug result that lives in a chat log isn’t a result — it’s a claim, and the loudest person wins it. Every scene has the same argument every night, and nobody has anything to point at.
LOCKIT points at something. Rosters and heroes are checked against Valve’s own lobby record, and the result is confirmed by both captains before it moves anyone’s rating. How a result is established.
Nothing live right now. Matches appear here the moment a lobby opens — join the queue and the next one is yours.
One hub, deliberately. Splitting a community across regions before it can fill one of them is how pug scenes die — a second opens when the first is reliably popping.
Weopenthedoorsateight,drafttwelveintheroom,playitoutonValve'sownservers—andtheresultverifiesitself.
Windows, not a dead 24/7 queue. Show up when your hub plays — everyone's there at once.
Twelve pop. Two captains snake-pick. The lobby appears with the party code already in it.
On Valve servers, in a custom lobby. We can't touch the game — that's the point.
The match is found, the roster checked, stats and ratings land on their own. No screenshots.
Season01
10Get in
Doors are open at NA Central right now — 0 waiting.